Whilst most of these tracks can be found either on the Studio 397 website or the Steam. In this article, we explore these tracks in a little bit more depth. While many of these are mods, there is a wealth of tracks available either through the base game or paid DLC. Originally the track was started for rF1 by Sylvain Glapa. There are some areas Id like to re-do (trees, road surface texturing, gaps between guardrail sections), however those would have taken another few months to complete. Overview Updates (1) Reviews (4) History Discussion. rFactor 2 is known for its massive variety of tracks. Basic info: - This is an initial release that is (should be ) fully functional. Author Stefan Woudenberg Creation date Find the latest Fanatec products and deals here. Committed on corner entry, good on the brakes and not afraid to put yourself and the car in the firing line? If this sounds like you, then Croft may well be a happy hunting ground in the virtual battlefields of rFactor 2. Login or Register an account to download this content. Starting a lap at Croft, the driver is immediately presented with one of the biggest pinch points of the circuit, as cars will need to funnel down into the fast yet challenging Clevaroux corner, before immediately going single file through the tricky chicane – many a race has been brought to an early conclusion at this point of the lap, starkly reminding drivers that although an incredibly fun circuit to drive, you will need a fair amount of concentration and self-preservation in order to come out on top at the chequered flag.Īlthough the Croft Circuit is clearly tight at certain points, one of the most exciting features of this track is the ample opportunity for a committed driver to make an overtake on their rival, with several key corners representing solid opportunities to at the very least run two wide with another car.